Thursday, November 6, 2008

test analysis report

what is the game about?
mentioning gods/gods battling-10/13
other-3/13
what do players do?
capture the opponents shrine-11/13
other-2/13
how many players is the game designed for?
2 players-13/13
who is the game for?
unclear-2/13
mythology lovers-9/13
college students-1/13
anyone-1/13
how are theme and game play linked?
theme affects how pieces behave- 7/13
unsure- 6/13
what kind of strategies can be used?
ones similar to chess-6/13
manipulate environment-5/13
unsure- 1/13
what part of the game is most fun?
sky/ground relationship- 8/13
starting the game-3/13
unknown/confused-2/13
what mechanics were used?(some people included multiple things)
elimination-4/13
zero-sum-5/13
turn base-8/13
two levels-10/13
how do players know they are doing well?
opponents moves limited-5/13
having more pieces- 8/13
how do you feel while and after playing?
fun/unique-1/13
confusing- 12/13
what parts of the game need extra attention?
-
rules
-names on pieces
-piece movement patterns
-simplifying units
favorite part of the game
unique piece movement
board concept of 2 tiers
why players would paly this instead of something else
-lots of strategy
-two tier idea
-interesting idea
-improvement needed before someone would want to play
-unique piece abilities

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