Friday, November 14, 2008

review RTS

Notes on this document are in Blue.

Game Testing Analysis Questions:

What is the game about?

War, world domination will we have the option of world domination, or just local battles?

What do the players do?

Set up and command armies to dominate and destroy other players

How many players is this game for?

Unlimited? (online) This game will not be an MMO, and the multiplayer options will be a maximum amount of players per map (12?)

We need to clarify the single player options of this game.

Multiplayer

Who’s the target audience?

Competitive players

Shooter fans

People who like war games

Scifi/fantasy

How are theme and gameplay linked?

The game is about war, players builds armies and goes to war with other players

What kind of skill or strategies can be used?

Not stated: Recommendations: skills- ability to multitask

What part of the game is most fun?

Not indicated

Be able to control different units in army to be up close and personal

What mechanics are being used?

Traditional RTS mechanics blended with the options to use FPS mechanics

How do players know they are doing well?

When you’re dominating other warlords and their armies

We may want other options for victory conditions. These may include regicide, melee, resource rush, domination, and diplomacy.

How do you feel when playing the game, and after the game?

Not indicated:

Experience both FPS and RTS, both kinds of people that prefer wither will still enjoy it, and after whether you win or lose, you want to play again. High replay value is essential.

What parts of the game should get extra attention? Why?

Making integration between FPS and RTS flawless so they go smoothly

This may be accomplished with either a button or zooming with the mouse wheel.

What is your favorite part of the game?

The online play, FPS and RTS

Variability of game play

Why would players play this game instead of another game?

More unique offering blends, the many different genres it has

Notes:

Rockband reference? We may need to remove the rock band reference unless we justify it in the game document.

Failed to mention popularity of RTS

Friday, November 7, 2008

GDD

about our game

our game is an online RTS With FPS elements, set in a sci-fi/fantasy setting.

The largest conflict in history has recently broken out. wars are no longer fought by nations, but by corporations and warlords. The people may have many reasons but the goal is the same. domination over the whole world. being presented for many platforms, including pc, ps3, and xbox 360.


Genre

FPS/RTS hybrid

while the person is able to set up and command his army, he is able to also "take over" a NPC and fight in the players shoes, in his place on the battlefield.

design teams

15-Programming department
4-leads
2-engine programmers
3-AI programmers
2-graphics programmers
3-tool programmers

10-Art department
3-leads
(3)2-character designer and modeler
2-background modeler
(2)3-textures

8-Design design
2-leads
4-level designers
2-sound

30-Testing department
5-lead testers
25-Testers
profit projection

Game Stats.com- First person Shooter rankings among :
Top 10 Video Game Sellers:
First person Shooters: #7- Mercenaries

Top 10 Most Popular Video Games:
First person Shooters: #1- Gears of War 2
#2- Fall out 2
#5- Resistance 2
#7- Left For Dead
#10- Dead Space

Most Owned Video Games:
First Person Shooters: #5- Metal Gear Solid 4
#6- Call Of Duty 4
#3- Mass Effect

Most Wanted Video Games:
First Person Shooter: #5- Call Of Duty 4
#6- Fall Out 3
#7- Resistance 2
#10- Left 4 Dead

First person shooters account for over 25% of the the tops selling, most popular and most wanted games in the market. The first person shooter Fall Out 3 shipped 4.7 million in the first week.

The New York Times-
Viacom, the media company controlled by Sumner M. Redstone, said on Friday that its first-quarter profit rose 33 percent on sales of the video game Rock Band and higher ratings at its cable channels.”

concept art





Thursday, November 6, 2008

test analysis report

what is the game about?
mentioning gods/gods battling-10/13
other-3/13
what do players do?
capture the opponents shrine-11/13
other-2/13
how many players is the game designed for?
2 players-13/13
who is the game for?
unclear-2/13
mythology lovers-9/13
college students-1/13
anyone-1/13
how are theme and game play linked?
theme affects how pieces behave- 7/13
unsure- 6/13
what kind of strategies can be used?
ones similar to chess-6/13
manipulate environment-5/13
unsure- 1/13
what part of the game is most fun?
sky/ground relationship- 8/13
starting the game-3/13
unknown/confused-2/13
what mechanics were used?(some people included multiple things)
elimination-4/13
zero-sum-5/13
turn base-8/13
two levels-10/13
how do players know they are doing well?
opponents moves limited-5/13
having more pieces- 8/13
how do you feel while and after playing?
fun/unique-1/13
confusing- 12/13
what parts of the game need extra attention?
-
rules
-names on pieces
-piece movement patterns
-simplifying units
favorite part of the game
unique piece movement
board concept of 2 tiers
why players would paly this instead of something else
-lots of strategy
-two tier idea
-interesting idea
-improvement needed before someone would want to play
-unique piece abilities

Friday, October 31, 2008

Friday, October 24, 2008

tested

Today we had our game tested in class. overall, people seemed to enjoy the game. However, one thing most people found confusing was the way that creatures moved. the Valkyrie and ginat were two of the most common pieces people had problems with. To solve this, we will be updating the movement page to be clearer in each of the pieces. overall today took on a positive note for our team.

Rules

Any model moved onto is killed.

The person who Kills the Shrine first wins

The Shrine must be landed upon and remained upon for two turns to kill it.

God can not cross diety line (middle line) on either level.

Friday, October 17, 2008

Character Movement

Valkyries=

-Rules: Can move from 1-3 spaces diaganly,

-Can not destroy Shrines

- Can Fly up to the sky level and down to the ground level and land
in the quivalnt square position they left from.

- Can Fly over Walls.

Giants= - Can move 1 or 2 spaces verticly or horizontaly.

- Can move walls.

Peasents= - Can move 1 space verticly or horizontaly

Knights= - Can move 1 space in any direction.

Gods= - Start game in sky

- Can travel from sky to ground or ground to sky.

- Can attack any enemy directly below them

- Can make a 2 space range attack in any turn not moving at all.

- Can move 1 space in any direction.

- Can't shoot through interviening models.

Cerberus= - Can move in any diagnal or horizontal direction three spaces forward and one
space left or right.

- Can only kill models they land on at the end of there move.

- Can jump over interviening models.

- Can not Jump over Walls

Walls= - Only Giants can move Walls.

- May be pushed forward on space

- May be pivoted one space moving away from Giant

- Can not attack, Can not be destroyed



herea re some details about our game hope they are enjoyed