Notes on this document are in Blue.
Game Testing Analysis Questions:
What is the game about?
War, world domination will we have the option of world domination, or just local battles?
What do the players do?
Set up and command armies to dominate and destroy other players
How many players is this game for?
Unlimited? (online) This game will not be an MMO, and the multiplayer options will be a maximum amount of players per map (12?)
We need to clarify the single player options of this game.
Multiplayer
Who’s the target audience?
Competitive players
Shooter fans
People who like war games
Scifi/fantasy
How are theme and gameplay linked?
The game is about war, players builds armies and goes to war with other players
What kind of skill or strategies can be used?
Not stated: Recommendations: skills- ability to multitask
What part of the game is most fun?
Not indicated
Be able to control different units in army to be up close and personal
What mechanics are being used?
Traditional RTS mechanics blended with the options to use FPS mechanics
How do players know they are doing well?
When you’re dominating other warlords and their armies
We may want other options for victory conditions. These may include regicide, melee, resource rush, domination, and diplomacy.
How do you feel when playing the game, and after the game?
Not indicated:
Experience both FPS and RTS, both kinds of people that prefer wither will still enjoy it, and after whether you win or lose, you want to play again. High replay value is essential.
What parts of the game should get extra attention? Why?
Making integration between FPS and RTS flawless so they go smoothly
This may be accomplished with either a button or zooming with the mouse wheel.
What is your favorite part of the game?
The online play, FPS and RTS
Variability of game play
Why would players play this game instead of another game?
More unique offering blends, the many different genres it has
Notes:
Rockband reference? We may need to remove the rock band reference unless we justify it in the game document.
Failed to mention popularity of RTS
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